As seen on OCRP
AI driven taxis and limos. Fully customizable. options include setting models for taxis, limos, and other (maybe lyft/uber). You can set multiple models for each and it will randomly choose when one is called. A realistic experience as you call for the ride, it comes from a distance and drives up to your location, you get in and driver talks to you. The AI drivers are absolutely horrible drivers and you should be prepared to hold on while riding. You can tell the driver to hurry or even flee. Three diving modes to use. Configured to use NAT2K15 money and ESX but can be configured to use whatever framework you want.
Now you can even share a ride with other players. The one who called for the ride pays for it and is in control of the destination etc. but other players can get in and ride, too.
Credits:
A long time ago there was a script from Fivem-Scripts that created AI driven taxis. It was interesting to me and I took that premise and built this script from that idea.
5/4/2024 - 3.61
3/23/2024 - v3.6
6/22/2023 - v3.5
2/1/2023 - v3.42 - Added a catch for if you don't have postals that match so it doesn't throw an error but just ignores it.
1/31/2023 - v3.41 - Removed some lua code that wasn't used anymore. Changed out the Newtonsoft dll with a different version because the one in the last version caused issues for some. Made sure all three postal files were included.
1/24/2023 - v3.4 - Changed how the taxi despawns after you are done with your ride. Now it does not just despawn after 30 seconds, it despawns like everything else in the game. So if you are still near it, it will stay until you aren't.
12/31/2022 - v3.3 - Updated licensing and resource startup to newer version which fixes a bug in the startup process.
10/4/2022 - v3.2
9/20/2022 - v3.1 - Added the feature of multiple people being able to share a taxi/ride.