Custom realistic fireworks sounds (all new sounds)
Custom fireworks props (all new props created by Whitigol)
New Celebrate mode with configurable locations
Ox Inventory and QBox/QBCore integration which includes
Inventory use for purchasing and setting off fireworks
Fireworks stands where purchases can be made
Admin tools to place and edit fireworks stands wherever you want
Ability to purchase fireworks stand and make revenue from sales
Can also be run as stand-alone
Watch it in Action
Full Description
NOW SUPPORTING QB/OX Inventory AND Stand-Alone SERVERS
Set off fireworks in FiveM. Set off sparklers, rockets, mortars, fountains, cakes, roman candles, M80 firecrackers. The number of fireworks in a box is randomly generated as is the color, the angle it shoots, the time between fireworks so the show is different every time it is started. Mortars and Cake fireworks can hurt you if you are too close. All custom sounds for the fireworks and other effects, even fuses.
Includes "Show Mode" where you can lay down multiple fireworks without lighting them right away and then control the "show" from a menu and light one at a time or all at once.
Now integrated with QBCore/QBox and OX Inventory. Setup fireworks stands where fireworks can be purchased and placed in inventory where they can be USED to set them off. Players can purchase fireworks stands and make revenue from owning them. In game admin tools to manage stand placement and sales. Most ownership and sales are handled automatically to reduce admin work.
Stand-Alone installs can spawn fireworks stands and place them for RP purposes. They don't persist, they are just there when you want to use one.
NEW Celebrate mode are locations around the map you can setup to have NPC fireworks randomly.
FULLY NETWORKED. All effects are synced across players.
Custom fireworks props and stand made by Whitigol.
Requirements
If using framework/inventory mode Ox Inventory and QBCore or QBox are required
Also has a stand-alone mode that has no requirements
Ox Target will also work for Stand-Alone install but is not required
NOTE: SOME OF THESE SCRIPTS ARE STAND-ALONE FIVEM SCRIPTS AND SOME SUPPORT FRAMEWORKS. Please see the compatability chart at wiki.bigdaddyscripts.com for information on compatibility with frameworks and other scripts.
User Reviews
John (Server Owner): “The best K9 script we’ve ever used. Lightweight and super reliable.”
Maria (Admin): “Our community loves it. The radial menu is smooth and intuitive.”
Changelog
Latest Updates
6/4/2026- v2.0.0 (everything is updated - completely remove the old version before installing this one)
Completely rewritten
New firework types: Roman Candles, Smoke Bombs, M80 Firecrackers
All new fireworks effects for Fountains, Sparklers
Celebrate mode added for random fireworks shows around map
Added config to add your own celebrate locations
All new custom fireworks props added
Added Ox Inventory and QBox/QBCore integration which includes
Inventory use for purchasing and setting off fireworks
Fireworks stands where purchases can be made
Admin tools to place and edit fireworks stands wherever you want
Ability to purchase fireworks stand and make revenue from sales
7/6/2025 - v1.7.1 (includes settings.ini update)
Fixed the fires so they go out on their own instead of burning too long
Fixed object position in hands for a couple that were slightly off
Fixed fireworks models matching when placed on ground
Updated models for fountain fireworks
Updated NULL object model used for fuses and smoke to NOT use the golf ball but a null object instead
Added settings.ini option to change the chance of a fire
7/1/2025 - 1.7.0
Replaced MenuAPI menu with Radial menu and new show menu
Reworked fireworks deployment for cake fireworks
New performance improvements
3/7/2024 - v1.65 (Includes a settings.ini update)
Tweaked volume settings down a little
Fixed the fire at the end of a box or fountain to be a chance instead of a sure thing for ALL items that a fire starts under
Removed server debug message spamming
1/26/2024 - v1.64
Changed the fire that starts at the end of a box or finale to only be a chance of a fire instead of happening every time.
12/9/2023 - v1.63 (includes a settings.ini update)
Add ALL NEW custom sounds for more realistic and less annoying fireworks
Updated timing of some of the fireworks
Added new finale box that shoots longer and faster
11/16/2023 - v1.62
Fixed a bug where SHOWMODE did not always toggle on.
Reworked some of the particle effects for launching Mortars and the Box. Also tweaked the timing of how they are launched.
Also reworked the explosion sounds to make them slightly less intrusive but still be big.
8/14/2023 - v1.61
Fixed a weird bug where a phantom golf ball was left where a rocket was shot from. I know what it was and why but am not going into it. lol
7/4/2023 - v1.6
Added new fireworks effects for mortars and boxes
Made booms much bigger
6/7/2023 - v1.5
Added new custom fireworks models
Added show mode so you can lay down fireworks and set them off using a menu (see documentation for details)
4/7/2023 - v1.41
Fixed the controller opening menu annoyance.
1/22/2023 - v1.4
File was misnamed in the fxmanifast after the last update causing the script to not run. Sorry.
12/31/2022 - v1.3
Added a new menu for all fireworks. Just use /fireworks (configurable) to open menu.
Also, updated licensing and resource startup to newer version which fixes a bug in the startup process.
10/1/2022 - v1.2
Added config options so you can change the commands to be whatever you want and the ability to hide the command hints. This is so you can make the commands secret if want to protect the script from public use.
X
This script runs on the CFX Mono V2 runtime which is still listed as BETA and will show warnings in both the client and server consoles. We have tested and found the V2 runtime to be FAR more efficient and has been very stable in our tests. Efficient means it uses less of your server to run. It's a good thing. The rt2 will not load on game build 2944 so 3095+ is required and we recommend 3095 and is the build we test on.