Speedometer+

<< BACK TO SCRIPTS

Speedometer+

Current Version: 2.9.1

$25.00

Stand-Alone

Speedometer and other vehicle dashboard stuff. NOW with AIRBAGS.

Speed, turn signals, hazards, engine health, fuel guage, altimeter (flying vehicles), headlight indicator (high/low beams), seatbelt functions (ejection on impact), cruise control.

Many configurable options like MPH/KPH, turn seatbelt functions on/off for everyone or for just emergency vehicles, set key binding for signals and seatbelts and cruise control.

Turn signals automatically shut off after making a turn. 

Brake lights light up when you're at a stop.

Fuel guage works with LegacyFuel or any fuel system that uses in-game fuel stats.

There is a seatbelt reminder chime but it only lasts a few seconds when you first get in the vehicle and doesn't sound again unless you get out and back in. I did not want it to be annoying which those are sometimes.

This matches the BigDaddy-HUD design as well, for displaying health, armour, money, etc.

airbag update

Credits:

I always liked the look of TrewHUD way back when. So the look of this is somewhat inspired by that in an overall design style sort of way.

DOCUMENTATION

$25.00

Change Log

7/24/2024 - v2.9.1

  • Fix a minor bug in script start up

7/16/2024 - v2.991

  • Finally fixed the KVP issue where the first time you load the speedometer, it is off by default. Now it should be ON by default on first load.

5/30/2024 - v2.99

  • Removed the leftover debug text in the far upper left corner. Sorry.

5/27/2024 - v2.98

  • Added a tachometer
  • Added Battery warning light with Temperature warning lights that now blink when engine is off (to indicate that engine is off - by request)
  • Tweaked the airbag clean up process to try to stop the airbags from staying after a vehicle is deleted.
  • Tweaked the airbags so if a vehicle with deployed airbags is towed, the airbags go away to avoid the tow tornado.
  • Added the ability to disable the text prompts to reset the airbags. You can still reset them, there just isn't a text prompt if they are disabled.

12/8/2023 - v2.97

  • Fixed a bug where the turn signals and hazards were not showing to other players when the noReverseBraking was turned on.

8/22/2023 - v2.96

  • Fixed a minor issue where the seatbelt chime sounded for a split second if you got out while buckled

8/4/2023 - v2.95

  • Tweaked the engine temp warning to not come on so often 
  • removed dependency on the player spawned event
  • Tweaked the toggle for showing/hiding the speedometer to HOPEFULLY show be default on the first time loading into the server.

7/8/2023 - v2.93

  • Fixed a brake light issue where if you tapped the brakes the brake lights stayed on until the vehicle came to a stop whether you let off the brake or not.

6/15/2023 - v2.91

  • Added a link to BigDaddy-Fuel for the check for if a vehicle is electric or not so you only have to set it up in one place if you have both scripts. 
  • Added config option to give a list of vehicle models you want to force to be gas if they are miscategorized. (See previous item)

5/18/2023 - v2.9 - Added airbags. 

4/21/2023 - v2.83 - Refined function to determine if vehicle is electric or not. 

3/28/2023 - v2.82 - Fixed the graphical speedometer being hidden by default the first time someone joins.

3/21/2023 - v2.81 - Added missing config params for the ability to position the speedometer.

2/27/2023 - 2.72 - A few minor bug fixes.

2/23/2023 - v2.71 - Fixed a bug where if using the Seatbelt Tattle function it was throwing an error in the console. Also, fixed a bug where the playerid wasn't getting set all the time on some functions, weird and that caused the seltbelt ejection to sometimes not work.

2/21/2023 - v.2.7 - Fixed a memory leak issue with the brake light functions causing severe fps loss on some servers. Reworked seatbelt ejection code to be more reliable and more realistic. Added a function that keeps you down a little longer if the ejection was more severe. Moved the graphical speedometer over by the minimap (can be changed in the config). Changed the non-graphical version to be just the speed and seatbelt indicator and moved both to minimap. Placement now works perfectly with default Personal HUD placement.

2/10/2023 - v2.61 - Multiple updates.

  • Fixed a bug that would not allow you to unbuckle if the car becomes disabled or engine is off.
  • Changed how blinkers and hazards work. Much more efficient.
  • FIxed a bug that sometimes showed the passenger seatbelt symbol for a second while getting into or out of a vehicle.
  • Updated startup process to be cleaner.
  • Added brake lights that light up when you're at a stop.

12/31/2022 - v2.6 - Updated licensing and resource startup to newer version which fixes a bug in the startup process.

12/15/2022 - v2.5 - A simple update that keeps the cruiser (cruise control) from being set at a zero or close to zero speed. This is important when paired with BigDaddy-K9 resource.

11/26/2022 - v2.4 - Fixes a bug when using the new /toggle-speedometervis command causing a scrollbar to show up.

11/25/2022 - v2.3 - Adds a command to completely hide the speedometer because I had one customer with one player that hates speedometers. So if you have haters of speedometers in your server, this update is for you. The new command: /toggle-speedometervis

9/26/2022 - v2.2 - Added export for other scripts to be able to toggle the speedometer off and on if they need screen control for something (i.e. the upcoming DashCam script)

9/10/2022 - v2.1 - Seatbelt functions apply to passengers now