Manage death, reviving, respawning
This takes over the player spawning events. If you die, it will give you options to REVIVE, RESPAWN, or REVIVE ON GROUND. Basically revive means you are brought back to life and you get up as if you were only hurt and not dead. RESPAWN sends you to a hospital (revived). REVEIVE ON GROUND revives you just like the regular REVIVE option, but you stay ragdolled on the ground so you can continue to RP on the ground as hurt or whatever. Pressing the ragdoll toggle key (U by default) will allow you to get up when you are ready.
Also has visual effects for when dead or almost dead.
Includes configurable options to whether to allow immediate respawning/reviving or to have a wait timer and you can turn on and off the ragdoll functionality (don't know why you would want to because it's great).
Will be integrated with the upcoming EMS and LEO scripts from Big Daddy Scripts
COMPLETELY NEW DAMAGE ENGINE. Now your ped can be damaged in localized areas and body parts. Shot in the leg your ped will limp. If your arm is damaged enough you will not be able to hold and shoot a weapon. You will continue to bleed if cut. Punched in the head and you can be concussed and even knocked out. This damage engine will be tied directly into the upcoming Big Daddy EMS script where EMS can work on and treat injuries sustained. This is a beta feature so it will be tweaked as time goes on.
10/18/2024 - v2.1.1
10/15/2024 - v2.1.0
8/5/2024 - v2.0.0 (includes a settings.ini update)
10/20/2023 - 1.72
5/9/2023 - v.1.7
3/30/2023 - v1.6
3/1/2023 - v1.52
1/22/2023 - v1.5
12/31/2022 - v1.4
9/26/2022 - v1.2