Object Spawner

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Object Spawner

Current Version: 1.3

$35.00

ON SALE: $31.50

Stand-Alone

As seen on OCRP

Spawn objects from a menu (which objects are available are configurable in a data file). You can attach an object to a vehicle or just the world. After choosing from the menu of object choices, you have controls to move and rotate the object into place and then set it where you want it. You can HARD attach it, where it won't fall out of a vehicle or is unmovable in the world, or SOFT attach, where it will fall out of a vehicle or fall over in the world (see note below). There is also a command to delete the objects you have spawned when you are done with them.

PLEASE READ:

This resource is highly unpredictable. You have to experiment to see how certain objects react when attached certain ways to certain things. i.e. A Big BBQ grill HARD attached to a truck doesn't work well. It doesn't move when the truck moves. I have had objects just absolutely freak out when added to the world. Some fall through the ground and disappear sometimes. I don't have a handle on why different things react in different ways. Please watch the video above and use this with full knowledge that it can and will act differently than you expect sometimes. And it does take some experimentation to see how things are going to work. But that being said... It absolutely works and can be used to expand your RP scenarios 1000% and is one of the most fun resources I've ever played with. It opens so many RP doors. Have fun.

I put that explanation in to let you know that it does act strange sometimes and not to come and tell me that it acts strange or that some object attached weird and didn't act like you thought it would. If you are squeamish about this being a possibility, do not buy the script. It is not perfect, but it is a ton of fun.

NOTE: Objects do not persist after a server restart. They will be gone.


To Do:

I plan to keep trying to figure out how to make this more stable and predictable for some things. I will probably add to the default list of spawnable items as time goes on and I find stuff that would be good in that list.

DOCUMENTATION

$35.00

ON SALE: $31.50

Change Log

3/7/2024 - v1.3 (includes a settings.ini update)

  • Tweaked code to hopefully counter OneSync a little bit so you don't lose your items if you go outside of OneSync radius from them (experimental)
  • Added new option to spawn any prop within the game using the prop name (see documentation)
  • Added setting to turn on or off the spawning of any prop
  • Added new /clearer command for cleanup abillity. Should delete any spawned prop whether you are the person who spawned it or not.
  • When you use the /spawner command it leaves the object you just spawned active so you can spawn multiple if you want. When you are done spawning that particular object, hit DEL.

4/6/2023 - v1.2 - Fixed the controller opens menu annoyance.

1/18/2023 - v1.1 - Trying to fix a bug where sometimes an object spawned twice and leaves a ghost object floating in the world.