County Services

County Services

County Services

v1.1.1
Tow, EMS, Coroner, Prisoner Transport, Animal Control, Medevac with FOUR custom vehicles

$35.00

DOCUMENTATION

Key Features

  • Spawn NPC driven "County Services" vehicles for tasks
  • Tow, Coroner, Animal Control, Prisoner Transport, Ambulance
  • Custom Vehicles and editable liveries

Watch it in Action

Full Description

ON SALE!

NOTE: These are GTA AI driving around and they are just as bad as ever. You can expect some crazy situations where they run over you or run into other things and vehicles. Sometimes they get stuck because they are too stupid to go around. This is just the nature of trying to control AI characters. For the most part they get the job done. Just expect some failures, although it does make it funnier.

THIS WILL NEVER BE 100% PERFECT. THEY WILL GET STUCK SOMETIMES. THEY WILL GO ALL FUBAR SOMETIMES. IT'S JUST THE NATURE OF TRYING TO MAKE THE AI DO COMPLEX THINGS IN FIVEM. IF THIS IS A PROBLEM FOR YOU, DO NOT BUY THIS SCRIPT.

Ever have a scene that needs a tow truck but no one is on as a driver? Or need EMS service but none are available? Fret no more, County Services has you taken care of. Request a tow, a coroner, an ambulance, a prisoner transport, medical evacuation via helicopter or even animal control, all AI driven. Sure they drive like crap just like all San Andreas locals. But they will take the dead, dying, degenerates (including animals in all those categories) and driverless vehicles off your scene.

You can target NPCs or Players.

CUSTOM VEHICLES... TOW, Coroner, Animal Control, Prisoner Transport, Ambulance (coming soon... see not below). Each vehicle comes with the template so you can make your own livery if you desire. The vehicles are lore based for those squeamish about IRL brands in their server.

You can also specify your own vehicles to use in the config.


WARNING: This does NOT completely work with scripts that cuff and uncuff players. If you cuff them before being police transported, they will still be cuffed after being transported. Our suggestion would be make sure you uncuff them before police transport shows up, which will re-cuff them before putting them in the vehicle and then uncuff them at the end of the transport.


CREDITS

None of the "free" vehicles included in the script are part of the sales price. Those are included free with the author's permission. The paid assets are also included free as part of the script.

  • The animal control vehicle from Nacho [gta5-mods link] (permission to use)
  • The Coroner Van, Police Transport, Flatbed Tow from TheF3nt0n [gta5-mods link] (paid to use)
  • The Ambulance from Kickapoo Kustoms [website] (permission to use)
  • The stretcher from CandiMods [CandiMods store] (license permits use)

Requirements

  • No dependencies

NOTE: THESE SCRIPTS ARE STAND-ALONE FIVEM SCRIPTS. They are NOT integrated with any framework specifically. Please see the compatability chart at wiki.bigdaddyscripts.com for information on compatibility with frameworks and other scripts.

Changelog

Latest Updates

3/26/2025 - v1.1.1

  • Fixed an issue where CFX broke the C# utilization of a native and refuses to fix it. I had to work around it.