This is sort of capture the flag type game within FiveM lets you establish certain capture zones and define teams to compete for those points. Originally designed for the OCWarP nights on OCRP.
All items are configurable in data files. Change or join teams with a simple slash command. View a scoreboard of which teams own which capture points. See the capture points on the map and watch as they change color when captured... each team has a color.
It is up to you to decorate your map with military zones or whatever you want. I will recommend either NoMan's Map apocalypse maps (paid commercial maps) which are excellent quality or The Apocalypse Project (free) which are also very good for this type of script. You can adjust the Zones.json to fit whatever maps you put in for your war.
There are also ways to turn off NPC spawning and traffic which makes this sort of map more immersive and fun.
Requires PolyZone to be installed on your server. Get it https://github.com/mkafrin/PolyZone. PolyZone is not my resource, but this script uses it for the capture zones.
How to create a polyzone
Key Features
War games within FiveM
Capture the Flag or Domination sort of game
Configurable teams and capture zones
NEW Scoring system to determine a winner for the night
NOTE: SOME OF THESE SCRIPTS ARE STAND-ALONE FIVEM SCRIPTS AND SOME SUPPORT FRAMEWORKS. Please see the compatability chart at wiki.bigdaddyscripts.com for information on compatibility with frameworks and other scripts.
User Reviews
John (Server Owner): “The best K9 script we’ve ever used. Lightweight and super reliable.”
Maria (Admin): “Our community loves it. The radial menu is smooth and intuitive.”
Changelog
Latest Updates
10/5/2026 - v1.2.0
CFX broken native fix to stop desync timeouts
Redesigned UI
NEW Scoring system making the score keeping much more fair and balanced
Team Balancing options
7/12/2024 - v1.1
Renamed script from CTF to War Zones: Dominance mostly because CTF doesn't really describe what this script is about anymore.
1/5/2024 - v1.1
All New Waterworld edition with 11 ymaps of capture zones for the flooded San Andreas (resource to create the flood is also included)
New score keeping function added to track how many captures each team has (also, has a reset command to clear the score back to zeros - can be locked to an ace permission)
4/11/2023 - v1.01
Fixed a typo in the fxmanifest that kept the polyzones from loading. Oops.
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This script runs on the CFX Mono V2 runtime which is still listed as BETA and will show warnings in both the client and server consoles. We have tested and found the V2 runtime to be FAR more efficient and has been very stable in our tests. Efficient means it uses less of your server to run. It's a good thing. The rt2 will not load on game build 2944 so 3095+ is required and we recommend 3095 and is the build we test on.