Built for OCWarP, this capture the flag type game within FiveM lets you establish certain capture zones and define teams to compete for those points. All items are configurable in data files. Change or join teams with a simple slash command. View a scoreboard of which teams own which capture points. See the capture points on the map and watch as they change color when captured... each team has a color.
PolyZone - a resource that can be used to create shaped zones.
Requires PolyZone to be installed on your server. Get it https://github.com/mkafrin/PolyZone. PolyZone is not my resource, but this script uses it for the capture zones.
New in the Waterworld edition:
resource to create a flooded San Andreas
11 custom FOB ymaps with props and war items (see the video to see them in action)
new PolyZone file with all the Waterworld zones already defined
Now keeps score for number of zones each team captures
All new custom spawn points within Triage Zones included in the FOB ymaps
How to create a polyzone
Actual OCWARP Night Using this script (Waterworld edition)
Requirements
No dependencies
Not framework friendly
NOTE: THESE SCRIPTS ARE STAND-ALONE FIVEM SCRIPTS. They are NOT integrated with any framework specifically. Please see the compatability chart at wiki.bigdaddyscripts.com for information on compatibility with frameworks and other scripts.
User Reviews
John (Server Owner): “The best K9 script we’ve ever used. Lightweight and super reliable.”
Maria (Admin): “Our community loves it. The radial menu is smooth and intuitive.”
Changelog
Latest Updates
7/12/2024 - v1.1
Renamed script from CTF to War Zones: Dominance mostly because CTF doesn't really describe what this script is about anymore.
1/5/2024 - v1.1
All New Waterworld edition with 11 ymaps of capture zones for the flooded San Andreas (resource to create the flood is also included)
New score keeping function added to track how many captures each team has (also, has a reset command to clear the score back to zeros - can be locked to an ace permission)
4/11/2023 - v1.01
Fixed a typo in the fxmanifest that kept the polyzones from loading. Oops.
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This script runs on the CFX Mono V2 runtime which is still listed as BETA and will show warnings in both the client and server consoles. We have tested and found the V2 runtime to be FAR more efficient and has been very stable in our tests. Efficient means it uses less of your server to run. It's a good thing. The rt2 will not load on game build 2944 so 3095+ is required and we recommend 3095 and is the build we test on.