Airbags deploy on collision and deflate after. You can reset with customizable keybind.
NOTE: This is the same functionality included in the Speedometer+ resource, so if you have that or are interested in a speedometer, you don't need the stand-alone airbags because it's already in there.
Requirements
No dependencies
NOTE: THESE SCRIPTS ARE STAND-ALONE FIVEM SCRIPTS. They are NOT integrated with any framework specifically. Please see the compatability chart at wiki.bigdaddyscripts.com for information on compatibility with frameworks and other scripts.
User Reviews
John (Server Owner): “The best K9 script we’ve ever used. Lightweight and super reliable.”
Maria (Admin): “Our community loves it. The radial menu is smooth and intuitive.”
Changelog
Latest Updates
5/1/2025 - 1.0.6
Fixed a bug where the script was not starting properly so Airbags wouldn't deploy
4/10/2025 - v1.0.5
Performance tweaks
9/22/2024 - v1.0.4
Fixed a bug in the start up process that kept the script for starting properly for some people
9/6/2024 - v1.0.3 includes a settings.ini update
Refactor some code for efficiency
Changed some default settings
6/5/2023 - v1.01
Fixed a bug that some people got stuck in the vehicle after the airbags deployed
This script runs on the CFX Mono V2 runtime which is still listed as BETA and will show warnings in both the client and server consoles. We have tested and found the V2 runtime to be FAR more efficient and has been very stable in our tests. Efficient means it uses less of your server to run. It's a good thing. The rt2 will not load on game build 2944 so 3095+ is required and we recommend 3095 and is the build we test on.