Also includes a car wash shell that can be placed where ever you want on the map (as long as it is flat-ish)
Comes with five locations preconfigured
Particle, animations and custom sounds are all networked.
Watch it in Action
Full Description
Car Washes in Davis and Little Seoul will automatically work. Just pull up to custom kiosk, pay for the wash (works with money frameworks) and enjoy a cut-scene-esque wash.
Also included is a car wash shell that can be configured to be anywhere on the map. Comes preconfigured with five locations.
All particle and animation effects are networked so everyone can see them. Includes custom objects and sounds. Washes, dirt, blood, mud, even bullet holes get washed off (that's actually a side-effect of removing the blood, I thought it was funny).
QB USERS WARNING See documentation for conflicts known to affect this script
Requirements
No dependencies
NOTE: THESE SCRIPTS ARE STAND-ALONE FIVEM SCRIPTS. They are NOT integrated with any framework specifically. Please see the compatability chart at wiki.bigdaddyscripts.com for information on compatibility with frameworks and other scripts.
User Reviews
John (Server Owner): “The best K9 script we’ve ever used. Lightweight and super reliable.”
Maria (Admin): “Our community loves it. The radial menu is smooth and intuitive.”
Changelog
Latest Updates
8/1/2024 - v1.1.1
Fixed a bug where really fast framerates caused the brushes to not move during the carwash
Made default money setting custom to hopefully avoid setup confusion
1/13/2024 - v1.1
Fixed and issue where slow framerate clients were playing the brush movement way slower and it was not finishing the carwash before time ran out.
This script runs on the CFX Mono V2 runtime which is still listed as BETA and will show warnings in both the client and server consoles. We have tested and found the V2 runtime to be FAR more efficient and has been very stable in our tests. Efficient means it uses less of your server to run. It's a good thing. The rt2 will not load on game build 2944 so 3095+ is required and we recommend 3095 and is the build we test on.