LEO Interaction

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LEO Interaction

Current Version: 1.1.2

$25.00

Stand-Alone

This resource uses the free BigDaddy-Notify for notifications. 

It is also integrated with Under The Influence and Traffic Control... so make sure both of those are updated if you have them so the integrations work.

Current list of interactions:

  • Cop Idle Animations
  • Frisk
  • Cuff (hard and regular)
  • Option to try to resist arrest while being cuffed
  • Tackle
  • Grab and Guide (drag)
  • Put cuffed player into/out of vehicle
  • Megaphone
  • Drop and pickup dropped weapons
  • Pulling player from vehicle (roughly)
  • Hands up & Get on knees with hands behind head
  • Option to leave engine running and door open when exiting from vehicle
  • Integrates with Traffic Control script so you can get items from your trunk
  • Breathalyzer/Drug test (Integrates with Under the Influence script)
  • Vehicle Spotlight
  • Flashlights
  • Sticky Wheel Angles
  • Traffic Stop Safety Zone
  • No Automatic Fight Stance

OneSync INFINITY is required. Legacy will not work

NOTE: This CANNOT be run with SEM, they conflict.

DOCUMENTATION

$25.00

Change Log

5/10/2025 - v1.1.2

  • Fixed a bug where menu images were not showing
  • Fixed a bug where megaphone was throwing an error
  • Added notification text when megaphone is toggled on and off

5/6/2025 - v1.1.1

  • Fixed an error where CFX removed a native that was in use for some unknown and stupefying reason.

3/31/2025- v1.1.0

  • Added bomb search capabilities. Integrated with Big Daddy Bombs script or can also work without but will ask for manual answer to if a bomb exists.
  • Tweaked spotlights to have the ability to be locked to emergency vehicles only
  • Fixed CopIdle bug where if you toggled it one and off with the right timing it would throw errors in the client console
  • Tweaked resist cuffing code to make it smoother
  • Tweaked cop pull over safety zone to try to make AI utilize it a little better

12/12/2024 - v1.0.1

  • Added new custom animation for when a cuffed player is grabbed and they are running
  • Fixed Notify integration
  • Fixed resisting when being grabbed
  • Tweaked resisting when being cuffed to work a little better (minor code refactor)
  • Updated megaphone icon in menu (the other was lame)
  • Updated RadialMenu to turn off debug messages