A completely rewritten version of the Robberies script. Way more efficient, much less complex setup.
No more setting up robbable spots, now they are determined by Cash Registers, ATMs and Safes. No more backend processing to pass money from store to bank since it was never really used anyway. Now loot is randomly generated when a robbery happens. Redesigned UI to be much smaller and out of the way. Most of the same functionality from the last version still exists, random robbery times, security guards can be auto-spawned if desired. Cops can be alerted, now with the ability to tie into your CAD system. Still triggers RCore security cameras. ATMs have been added as robbable items.
This is the first script in the CRIME series, more to come.
more info coming... (and a video)