Fish merchants around the map to sell your catches to
Integrated with money frameworks
Watch it in Action
Full Description
Stand-Alone fishing script.
Lots of custom fish to catch, custom sounds, custom fishing rod, can be tied to money systems so you can sell your fish for cash. Exports to send catches to inventory systems.
Uses PolyZones (required, linked below) to define fishing zones. Comes preconfigured with all zones needed.
Once you catch fish, you can sell them at one of four fish merchants around the city.
NOTE: THESE SCRIPTS ARE STAND-ALONE FIVEM SCRIPTS. They are NOT integrated with any framework specifically. Please see the compatability chart at wiki.bigdaddyscripts.com for information on compatibility with frameworks and other scripts.
User Reviews
John (Server Owner): “The best K9 script we’ve ever used. Lightweight and super reliable.”
Maria (Admin): “Our community loves it. The radial menu is smooth and intuitive.”
Changelog
Latest Updates
8/25/2025 - 1.0.2
Fixed a bug where the merchants were not spawning and sell points were not generating
8/22/2025 - v1.0.1
Added settings option for changing position of merchants... see documentation for specifics, it's not what you think.
Fixed stuck Reel sound that happened on occasion with multiple people fishing at the same time
Removed a lot of debug messages that should not have been left in there.
Cleaned up the code and minimized for faster loading
Fixed the deep sea fishing and very small pond fishing not working.
8/1/2025 v1.0.0
Initial release
X
This script runs on the CFX Mono V2 runtime which is still listed as BETA and will show warnings in both the client and server consoles. We have tested and found the V2 runtime to be FAR more efficient and has been very stable in our tests. Efficient means it uses less of your server to run. It's a good thing. The rt2 will not load on game build 2944 so 3095+ is required and we recommend 3095 and is the build we test on.