Earthquake

Earthquake

Earthquake

v1.0.1
Stand-Alone QBCore ESX QBox
Earthquakes in FiveM

$10.00

DOCUMENTATION

Key Features

  • Earthquakes
  • Scheduled Random or Command
  • Cause Peds and Players to stumble and vehicles and objects to shake with the quake

Watch it in Action

Full Description

You can either start an earthquake with an earthquake menu (permissions controlled) or you can have the script schedule random quakes. For the random you can set a minimum and maximum amount of time between earthquakes and it will choose a time in between those and schedule the next earthquake. If your server restarts before the earthquake happens, the script will remember when it was scheduled when the script starts up again and it will still happen at that time. 

The earthquakes are of varying intensity and length (unless specified in the menu for specific values). 

"Locals" will stumble, fall over, run, or cower during an earthquake. Props and vehicles will move and rock. Players will stumble and/or fall during an earthquake. High intensity will create more movement and falling. Vehicles struggle to drive during an earthquake.

If you just want an occasional earthquake to create some organic RP fun or if you are running an apocalypse server and have more frequent earthquakes, you can customize the experience for how you want it to be.

Now integrated with BigDaddy-EAS (Emergency Alert System) and will automatically send EAS alerts when earthquakes happen. This is optional and it is not required to have the EAS script for the earthquakes to function. Just to have the EAS messages it's required.)

Requirements

none


NOTE: SOME OF THESE SCRIPTS ARE STAND-ALONE FIVEM SCRIPTS AND SOME SUPPORT FRAMEWORKS. Please see the compatability chart at wiki.bigdaddyscripts.com for information on compatibility with frameworks and other scripts.

Changelog

Latest Updates

4/28/2026 - v1.0.1

  • Added EAS integration
  • Updated licensing to latest timeout fix

4/13/2026 - v1.0.0

  • Initial release