Keep vehicles where players leave them. BigDaddy-VehiclePersist automatically saves networked vehicles after a player enters them, preserving their location and supported vehicle properties across resource and server restarts. Missing tracked vehicles return when players approach their saved location.
Key Features
Automatic tracking — Begins saving vehicles when players enter them.
Persistent positioning — Saves world position, rotation, and heading.
One supported database resource: oxmysql, mysql-async, or ghmattimysql, started before this resource.
No ESX or QBCore framework required.
Integration note: Garage, impound, and vehicle deletion scripts must call the provided forget export when permanently removing tracked vehicles; otherwise, those vehicles can respawn. Trains are excluded by default.
NOTE: SOME OF THESE SCRIPTS ARE STAND-ALONE FIVEM SCRIPTS AND SOME SUPPORT FRAMEWORKS. Please see the compatability chart at wiki.bigdaddyscripts.com for information on compatibility with frameworks and other scripts.
User Reviews
John (Server Owner): “The best K9 script we’ve ever used. Lightweight and super reliable.”
Maria (Admin): “Our community loves it. The radial menu is smooth and intuitive.”
Changelog
Latest Updates
unreleased
X
This script runs on the CFX Mono V2 runtime which is still listed as BETA and will show warnings in both the client and server consoles. We have tested and found the V2 runtime to be FAR more efficient and has been very stable in our tests. Efficient means it uses less of your server to run. It's a good thing. The rt2 will not load on game build 2944 so 3095+ is required and we recommend 3095 and is the build we test on.