MultiCharacter

MultiCharacter

MultiCharacter

v1.0.0
QBCore Compatible ESX Compatible QBox Compatible
multicharacter support for frameworks
AVAILABLE SOON
DOCUMENTATION

What is it?

Give every player a place to start their story. Big Daddy MultiCharacter brings character selection to QBCore, Qbox, and ESX, with an in-world preview interface.

Players can create identities, customize their appearance through Big Daddy Character Manager, and return to their selected character ready to play. Framework-linked database records keep each character connected to the correct player account.

Key Features

  • QBCore, Qbox, and ESX support with automatic framework detection.
  • Configurable character limits—three slots by default, with per-account overrides.
  • In-world character previews with configurable location, camera, weather, time, and optional idle animation.
  • Character Manager integration for appearance creation and editing, using its configured editing location.
  • Persistent character records stored in database, linked to player ownership and framework identifiers.
  • Existing framework character discovery with appearance setup available through the editor.
  • Flexible spawning with last-location spawning, configurable destinations, or last-location-only mode.
  • Automatic database setup with support for oxmysql, mysql-async, and ghmattimysql.
  • Server-side validation for character ownership, slot limits, saves, and spawn choices.
AVAILABLE SOON
DOCUMENTATION

Requirements

  • OneSync
  • a supported framework and database provider
  • Big Daddy Character Manager
  • Big Daddy Appearance
  • Existing legacy appearance data is not automatically converted.

NOTE: SOME OF THESE SCRIPTS ARE STAND-ALONE FIVEM SCRIPTS AND SOME SUPPORT FRAMEWORKS. Please see the compatability chart at wiki.bigdaddyscripts.com for information on compatibility with frameworks and other scripts.

Changelog

Latest Updates

unreleased